We've launched the announced Talent and Lore Update! All characters are granted one free RP talent and race change. Update Log.
Updates to Talents and Monsters: Read the specifics in the Update Log
08/01/'21
Gaia Reborn
Gaia Reborn, the hottest MMORPG of the last decade, has seen millions of players experience its unique world - a combination of fantasy and reality. When Gaia Reborn was a game, one goal was to make the game world a one-half scale model of the real world. This pursuit was known as the Half-Gaia Project, and it is one of the aspects which led to Gaia Reborn becoming such a popular virtual world. With regional servers having unique areas, quests, cities, and monsters, it wasn't uncommon for people to create alternate characters on other servers to experience what felt like an entirely new game.
Ten years after the game's launch, millions of players have joined and created countless characters across the many servers. Now, with the release of the latest expansion, Pioneers of Arcadia, many are getting ready to begin new adventures in the new Italian server, exploring the new region corresponding to Italy, known in Gaia as Italia. Characters would have to start from fresh in this new world, but Italy would finally get its own piece of this world.
Countless players created their characters, logged in with excitement fueling their hands as the cursor swept across the screen, and then... darkness... Everything was black, and as their eyes opened, the players found themselves in the streets of an unfamiliar city. Looking around to survey their surroundings, many players realized this city was not so new after all. While desolate and ruined, the architecture conquered by vines and greenery, this city was unmistakably Rome, but at the same time, it was not. Finding themselves in the bodies of their characters, trapped in the world of Gaia Reborn, players are left to adapt to their new reality in this fantasy world.
Name: Okawa Matsuri Gender: male Age: 25 Sexuality: bisexual
- Character -
Name: Anomaly Gender: male Apparent Age: 28 Face Claim: Hakuryuu Ren, Magi: The Labyrinth of Magic. Played By: idontgiveacrit Faction: Adventurer
- Appearance -
Okawa's character is as short as he was in real life, with a stature of around 4ft9 black hair and relatively low ammounts of scarring, though being a government employee in a dangerous field means that he still has a few, notable ones being the one going from the right side of his face near the bottom of his nose all the way up to the top right on his forehead, which he explains away as a workplace injury, multiple chest scars all in circular patterns as though from gunshots or buckshot wounds, and a few other miscellaneous scars that seem more violent than the others, his skin is extremely pale due to lack of actually going outside, and he's relatively thin despite that, hair having streaks of grey are explained as highlights despite the fact the colour is completely natural, his characters body almost follows his real life look exactly, with just enough differences to make it seem like a coincidence, being slightly shorter in game (around 4ft7) and noticeably healthier, alongside the darker, creepily near black eyes that (due to a customization glitch that was going around at the time he made his character) allowed for his eyes to glow the same colour as the magic he was currently using, a feature he found to be cool, despite not knowing it was commonplace in anime
- Personality -
Okawa, being an employee of a government agency, has to lie a lot to multiple people, which has given him some outstanding social skills, as such he acts like an extrovert, seeking people to socialise with, being pretty good at most social aspects of like was a requirement so he learnt how to recognise basic social behaviours and essentially push a conversation in any direction he pleases a majority of the time, of course knowing all that he does he isn't exactly very trusting, knowing that social manipulation is a tool and not something that is wrong, despite this he's still pretty good at dealing with people he doesn't know, decision making is based in facts rather than feelings and honesty is a tool, according to him everything can be used to your advantage in any situation, despite the fact he himself has a more introverted personality only the people he actually trusts know that, his real personality is far more caring and emotional which may lead to him breaking his facade he'd learnt to use in order to save someone he sees the possibility of friendship in, add emotions into decision making or other selfish acts, unfortunately for him this has happened too many times for him to get promoted further, which has slowly softened him up, and will probably allow him to be more open around people in the future, though thankfully they compensate heavily for these failures with the information they gained from working in the field they do, being intelligent when it comes to vehicles, weaponry or tactics, of course other could learn this stuff but not put it into real practice, as such he has a heavily competitive attitude, while not getting mad over losses he still doesn't enjoy them, doing everything he can to make sure he and the people he's put his trust in will succeed and gain victory
- Biography -
Honestly his life was mostly boring in his childhood, being introverted and motivated to get educated he spend all his free time learning new skills, new things, and even learning things, only getting into videogames as a way to practice things he learnt safely, however as he continued he realised he actually did enjoy spending his time commanding others, talking to his dad about his job made him realise it was probably fun and so he wanted to try it, which made him study harder, being disconnected from other people during most of his youth, talking to others only to train his own social skills, over time he learnt more and more, finding out about how modern military tactics worked, etc etc, eventually even finding out more advanced things, such as how guns and cars worked, the mechanisms behind them made him really interested, so he decided to see what he could do to learn more, taking multiple college courses that would allow him to get into the government sector as his father kept suggesting, after finally getting a well paying job he resorted back to videogames to deal with the stress, choosing a name based on the type of character he was playing, calling them anomaly to fit his views on magic, abnormal and interesting, something to study, etc, not even realising just how edgy the name was, dealing with people at work was boring since it only involved lying and social manipulation, but the work was rewarding, fun and well paying so he continued to deal with the stress, diving more and more into videogames in his free time, unfortunately for him his voice was relatively recognisable, having spoken to news agencies multiple times to get children more interested in his field of work
Aetherial Desperation As spells are cast and mana is spent, residual magic essence begins to permeate the Sorcerer's body. Starting at 60% mana, the Sorcerer receives a minor Magic Attack and Magic Defense Up. This buff grows linearly as the Sorcerer’s mana drops, up to tripling to average at zero mana. passive
- Rank I -
Lightning Coil Call forth a purple bolt of lightning from one’s staff that instantly strikes a targeted enemy within 20 meters, dealing above-average magical Air damage and inflicting a weak Paralysis for 3s. The bolt of lightning will instantly jump between up to 4 more enemies within 5 meters of each other at random, only striking each enemy once. The bolt’s power reduces by a minor amount with every jump, but applies the Paralysis debuff without any penalties. 2s cast time, 15s cooldown. Average mana cost.
Destructive Lapse Grants Destruction for 15 seconds. The next elemental spell cast on an enemy while Destruction is active will inflict all damaged enemies with any of Fire/Ice/Nature/Ice Weakened for 15s, reducing the resistance towards the corresponding element. (immune will become resist, resist will become neutral and neutral will become weakness). If the enemy absorbs or already has a weakness to that element, this skill will have no effect. 1s cast time, 1 min cooldown. Low mana cost.
Elemental Arithmetics Grants Arithmetics for 15 seconds. The next elemental Rank I Sorcerer or elemental Rank I/Rank II Adventurer Spell cast while Arithmetics is active will consume the buff to instantly reset the cooldown to 0s, signified by a rewinding clock effect playing over the Sorcerer’s head. 1s cast time, 45s cooldown. Below-average mana cost.
Air Shot The user forms a gun with their hand, and a bullet of pressurized air is shot out of the index finger when the thumb presses down. The bullet travels up to 10 meters or until it hits an enemy, dealing low magical Air damage. Upon impact, it knocks the air out of the target’s lungs, Interrupting them. 1s animation time, 10s cooldown. Low mana cost.
- Rank II -
Howitzer Stance A skill primarily used by Mages, although there are Weapon Specialists and Tanks that have found a way to utilize this skill too. When toggled on or off, this skill is put on a 10s cooldown before it can be toggled off or on again. While active, the user gains the Howitzer buff that prevents them from moving, but boosts Attack and Magic Attack by an above-average amount. The user is immune to pushes, pulls or knockbacks from allies, but an enemy inflicting a CC Status effect(such as Stun, Topple, Confusion) or a knockback will forcibly cancel the stance. Toggle, 10s cooldown. Low mana drain.
- Rank III -
- Racial & Talents -
Mind Over Matter The Zaria are a race of powerful arcane ability and thus have doubled Mana regeneration, and their Mana Pool is increased by 5%. Passive
Arcana Aptitude The Zaria have magic written into their very DNA. Growing more and more adept at casting comes much more naturally to them than other races. When increasing their magic proficiency, the costs for levels 26-50 are reduced to 1 AP per level and costs for levels 51-75 are reduced to 2 AP per level. Passive
Reciprocal Dystrophy The strength of Zarian minds comes at the cost of their bodies. The Zaria have a fourth of the Health regeneration of other races, and their Max HP is reduced by 10%. Passive
Disassembly Mechanics have a certain skill with taking apart machines, so monsters that are mechanical in nature had better watch out. Mechanics deal a low amount of extra damage to Machine and Golem-type monsters. Passive
Elemental Awareness Sages are very attuned to the living essences of magic, elementals, and are able to sense and communicate with the weakest of them. While toggled on, the Sage can perceive all elementals inhabiting objects in sight. Fire elementals appear as balls of light or small flames, Ice elementals appear either as blue crystals or amoeba, Nature elementals appear as green intertwined tendrils or plant parts and Air elementals appear as electric discharges or little white cloud wisps. Elementals can be found in all objects with a certain element’s affinity. The stronger the affinity, the stronger the elemental will be. The Sage is able to converse with these elementals on a rudimentary level similar to how one can communicate with an intelligent animal. This skill doesn’t allow the Sage to make elementals do anything. Toggle
- Equipment -
Armor: Novice Robe
Left Hand: -
Right Hand: Novice Staff
Accessory #1: -
Accessory #2: -
Accessory #3: -
Accessory #4: -
- Vanity Gear -
Armor:
Accessory #1:
Accessory #2:
Accessory #3:
Accessory #4:
- Inventory -
Name: Novice Staff Item level: 1 Equipment type: Magic, Staff Effects: / Skills: / Description: A rather heavy wooden staff made of oak. It helps channel magic and gives a larger boost than a wand, but requires both hands to be held due to their length.
Name: Novice Robe Item level: 1 Equipment type: Light Armor, Robe Effects: / Skills: / Description: A long robe made out of a light cloth. It doesn’t offer much protection against the weather or attacks, but doesn’t restrict movement as much.
Materials 3 Dyeing Flowers 1 Borage 6 Paladin's Silkworm 1 Golden Borough 2 European Yew Log 2 Dirty Quartz 2 Spiritual Hide 3 Red Meat 3 Eyed Hide 1 Wispy Essence 1 Fiery Blood
Welcome to the help dialog for the Custom Mini-Profile Creator plugin!
Click on any of the tabs above to go through the plugin configuration process!
You can access this menu at any time by clicking on the icon in the bottom right bar (may not be applicable if you're on Forums.net), or you can disable the welcome window and/or the icon by going to Plugins > Manage > Custom Mini-Profile Creator and changing the Show Help option.
This step is essential as it gives the plugin everything it needs on the page to get as much profile information as possible.
To make the profile variables work you'll need to add a new line to the very end of Themes > Layout Templates > Mini-Profile and paste the code below on it. The code should be placed completely outside of the mini-profile, so if you're using the default mini-profile template this will be after the very last closing </div> tag. This needs to be done on every theme you have the plugin enabled on as the template is theme-specific.
If your mini-profile template is already customized and you've hit the variable limit for your template you're free to remove any lines from the code below if they contain information that you don't plan on using. For example, if you have no plans to ever add a user's IP to their mini-profile for staff reference you can remove <div class="mp-info ip">$[user.ip]</div> from the code and everything else will still work just fine.
Once you've added the HTML from the Layout Templates tab you're ready to move on to building your mini-profiles. If you want to get going and try some out now or you're not very adept at HTML, CSS, or Javascript, worry not! This plugin includes some examples for you to try out. You're free to skip to the Custom Profile Fields tab and read over this tab later when you're ready to build your own.
Here's a quick rundown of each of the components in Plugins > Manage > Custom Mini-Profile Creator:
Name This is the name you'll be adding to your custom profile field dropdown once you've finished coding the mini-profile. Pretty self-explanatory. Make sure this name is unique from every other name you use for your mini-profiles or you'll end up overwriting the earlier ones in the list.
HTML This is the HTML that will go inside your mini-profile. You can use just about any HTML tag here so long as it's appropriate for where the mini-profile is showing on the page. Please refrain from using <style> or <script> tags here. You have the next two sections for that! Also, remember that mini-profiles can show multiple times on the same page, so you shouldn't add ID attributes to any of your elements here. Two elements on the same page cannot have the same ID per HTML standards.
CSS This is where you'll place what would normally go in your forum's style sheet or what would normally be between <style> tags. Try to code your mini-profile's HTML in a way that will allow you to target it specifically with your selectors. For example, you can surround all of the content in your HTML with a <div> element with a class and target that class and its child elements specifically with your CSS. That way you don't accidentally target every mini-profile on the page with CSS that was meant for the one you're building. One more thing: The forum theme's CSS still applies beforehand, so your mini-profile may look right in one theme but not in another. The best way to circumvent this is to define as many styles as you can to override the theme's CSS.
Javascript Anything that normally goes between <script> tags will go here. This one's a bit tricky since you'll obviously want to target the custom mini-profile specifically. Luckily there's an easy way to do that. In your statements you can use the $(this) variable to target the mini-profile if you're coding using jQuery. Otherwise, if you only plan on using standard Javascript you can target $(this)[0] instead.
Once you've finished building your mini-profiles it's finally time to add them to the Edit Profile page for use! To enable selection of custom mini-profiles you'll first need to add two specific custom profile fields in Members > Custom Profile Fields in your forum's admin area:
Mini-Profile Theme
Staff Mini-Profile Theme
Mini-Profile Theme is for mini-profiles that are designed for member use. You can set the Who Can Edit option for this field to Staff With Power if you only want staff to be able to choose mini-profiles for users. Otherwise, if you want members to freely be able to choose their own mini-profiles you can choose Members and Staff With Power.
Staff Mini-Profile Theme is for mini-profiles designed specifically for staff use. This field is completely optional.
Set the type for both of these fields as Drop Down Selection. Click on the (View/Edit) link to add mini-profile names to each of these fields.
If you've just installed this plugin you should have three different mini-profiles already installed by default: Example 1, Example 2, and Example 3. You can add these to your dropdowns to test them out and see the plugin in action.
If you're having trouble getting this plugin to work despite following the instructions in the previous tabs you may want to check that each of your themes meets the prerequisites below in Themes > Layout Templates > Mini-Profile.
First, ensure that opening tag of your mini-profile template includes the $[miniprofile_class] variable in its class. On the default ProBoards theme it should look something like this:
<div class="$[miniprofile_class]">
Next, make sure that the default {foreach} loop for custom fields is present inside your mini-profile. It doesn't need to be visible, so you're free to add it inside a hidden element if you don't plan on displaying it or if it would mess up the appearance of your own custom template.
Beyond that you can do whatever you like to the mini-profile template for the most part and it shouldn't negatively impact the plugin.
The following is a list of available variables for use in the HTML section of the mini-profile creator and their definitions. Adding any of these to a mini-profile will generate the content described in its definition in place of the variable so long as the information that variable outputs is visible to you.
To reference your forum's custom profile fields you can use $[user.customfieldname], substituting "customfieldname" with your custom field's name. You'll need to type the name in all lowercase with no spaces and only use characters A-Z and 0-9.
For example, Mini-Profile Theme becomes $[user.miniprofiletheme]. This will output the value of the custom field. In the case of this example, it'll be the name of the mini-profile theme you've chosen in your profile.
IMPORTANT NOTE: These will only work if you followed the steps in the Installation tab of this window on each of your themes. Any themes that do not include the template code specified there will not have these variables replaced in the mini-profile.
$[user]
User's display name link.
$[user.age]
User's age (if visible to you).
$[user.avatar]
User's current avatar.
$[user.badges]
User's list of badges.
$[user.birthday]
User's date of birth (if visible to you).
$[user.color]
Hex color of user's group. If user is not in a group this will return inherit.
$[user.custom_title]
User's custom title.
$[user.email]
User's email (if visible to you).
$[user.gender.image]
Image associated with the gender selected in the user's profile (if available).
$[user.gender.text]
Name of gender selected in the user's profile (if available).
$[user.group.name]
Name of user's current display group.
$[user.group.stars]
Star images associated with user's current display group.
$[user.id]
User's numerical ID.
$[user.instant_messenger]
User's list of instant messengers specified in their profile (if available).
$[user.invisible]
Returns 1 if a user is invisible. More useful for Javascript.
$[user.ip]
User's IP address (if visible to you).
$[user.is_online]
Returns Member is Online if user is currently online.
$[user.is_staff]
Returns 1 if a user is designated as staff. More useful for Javascript.
$[user.last_online]
Timestamp showing when user was last online.
$[user.likes]
Number of likes this user's posts have received.
$[user.location]
Location specified in user's profile.
$[user.name]
User's display name in plain text.
$[user.personal_text]
User's most recent status.
$[user.posts]
User's post count.
$[user.rank.name]
User's current posting rank.
$[user.rank.stars]
Star images associated with user's current posting rank.
$[user.registered_on]
Timestamp showing the date/time the user registered on the forum.
$[user.registered_on_short]
Condensed version of user's registration date.
$[user.social_network]
User's list of social networks specified in their profile (if available).
$[user.username]
Outputs the user's login username in plain text.
$[user.warning.bar]
User's warning bar (if it exists).
$[user.warning.level]
User's current warning level (if visible to you).
$[user.website]
Website specified in user's profile.
You can utilize the $(this) variable in the Javascript component to target the mini-profile <div> element. For example, if you wanted to add a class to the mini-profile you can use:
$(this).addClass('class-name-here');
Profile variables can also be used in the Javascript component in this plugin. In Javascript the value undefined is used to signify that a value doesn't exist for the variable you've specified. With this in mind you can use profile variables in Javascript conditional statements within the plugin similar to how they're used in the actual layout templates section of the admin area.
if(variable) will only run if the variable you specify has a value.
if(!variable) will only run if the variable you specify has no value.
Example 1 (variable has value):
if(user.group){
$(this).find('.group').show();
}
If the user has their group displayed in their profile the above Javascript would make the HTML below visible if you had it hidden with CSS.